Data Driven Instruction
Data Driven Instruction is used in the K-12 Visual Art classroom and curriculum in order to collect data for assessment and observe growth in students.
Sketchbooks
Sketchbooks are used in my K-12 Art classroom in order to collect pre-assessment data on student learning. For example, an elementary class may practice drawing shapes before starting a shape project. A high school drawing class may practice a quick gestural still life sketch before beginning a still life drawing. Students are able to view their growth and progress throughout the class, along with free sketch their own ideas.
Portfolios
Portfolios are used in my K-12 Art classroom in order to collect data on student progress and long-term growth. Students create a portfolio when they begin school and each year they continue to add their projects to the portfolio. The portfolio gives the student a sense of ownership and responsibility over their artwork, and allows them to experience what a professional artist does to collect their artwork. Portfolios are a resource for the student, the parents, and the teacher to observe growth in the student artist.
Google Forms
Google Forms are used in my 6-12 Art classroom in order to collect post-assessment data on student progress. Google Forms are used to ask students questions about art history and concepts, along with reflect upon the project that they completed. The google forms allows the student to reflect upon their artwork, evaluate their growth and progress, and provide the opportunity to express feedback about the process or project.
Technology
View below a variety of ways in which I incorporate technology in my K-12 Art classroom.
Artsonia
Artsonia is used in my K-12 Art Education classroom for students, families, and teachers to view student artwork. Artsonia is a digital collection of student art where students and teachers can take pictures, leave comments, and share student artwork with parents.
Google Arts & Culture
Google Arts & culture is used in my K-12 Art Education classroom for students to view artwork and artifacts and explore architecture and historical sites. Students can play games where they sculpt their own pottery, take a walking tour through the Guggenheim Museum in New York City, and zoom in on artwork.